AI Insights · Timothy · January 2022
Top Boxing Games on Android in UAE Q4 2021
Discover the performance of the top 5 boxing games on the Android platform in the UAE during Q4 2021, with insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw varying performance trends among the top boxing games on the Android platform in the United Arab Emirates. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced fluctuations in both downloads and revenue. Weekly downloads started at around 130 in late September and ended at 123 in the final week of December. The game's weekly revenue showed a significant peak at $335 in early November but then declined, closing the year at about $107. Active users saw a notable drop from 705 in late September to a low of 328 in early December before rebounding to 556 by the end of the year.
WWE Mayhem by Reliance Games demonstrated consistent performance. Weekly downloads increased steadily from 103 at the end of September to 193 in the last week of December. Revenue peaked at $171 in the final week of the year, reflecting a significant increase from earlier weeks. Weekly active users remained relatively stable, hovering around 1.8K throughout the quarter.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc. had minimal activity in terms of downloads and revenue throughout the quarter. The only notable revenue was $17 in the final week of December, with no significant download activity reported.
WWE Undefeated by nWay Inc. showed moderate engagement. Downloads ranged from 98 to 110 in the first few weeks of the quarter, stabilizing around 102 by the end of December. Revenue was mostly non-existent, with a brief spike to $6 in early December. Active users fluctuated slightly, starting at 182 and ending at 181.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a decline in downloads and active users. Weekly downloads started strong at 743 in late September, peaking at 1.05K in early November, but dropped to 458 by the end of December. Active users followed a similar trend, starting at 1.46K and peaking at 1.95K, before falling to 958 by the last week of the year.
This data comes from Sensor Tower, where you can find more in-depth insights into app performance.